Effectiveness of gamification as a pedagogical strategy in education: effects on motivation, engagement and academic performance.

Authors

DOI:

https://doi.org/10.70577/asce.v5i1.708

Keywords:

Gamification, Systematic Review, Academic Motivation, Learning, PRISMA.

Abstract

This article presents a systematic review of gamification in formal education from a general pedagogy perspective, considering studies published between 2020 and 2025. The PRISMA methodology was applied to identify, select, and synthesize evidence from academic databases and repositories, with inclusion criteria focused on empirical interventions and learning and motivation outcomes. The synthesis shows a predominantly positive trend: gamification is generally associated with improvements in performance, participation, and engagement, especially when designed as a didactic progression with clear goals, immediate feedback, and gradual challenges. However, heterogeneity was observed across educational levels, subject areas, and methodological designs, as well as risks of anxiety or differential effects when public speaking predominates. Overall, the findings support integrating gamification as an instructional design component aligned with the curriculum and formative assessment, accompanied by teacher training and inclusion criteria. Future directions are proposed, focusing on controlled designs, time-bound monitoring, and comparable measurements. In addition, it is recommended to report the game elements in detail and analyze moderators such as duration, genre, and technological context.

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Published

2026-03-13

How to Cite

Jiménez Cuello, A. K., Rodríguez Ojeda, A. del R., Masa Rogel, S. M., Castro Coello, J. D., & Luna Daudo, D. E. (2026). Effectiveness of gamification as a pedagogical strategy in education: effects on motivation, engagement and academic performance. ANNALS SCIENTIFIC EVOLUTION, 5(1), 2445–2471. https://doi.org/10.70577/asce.v5i1.708

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