El impacto de Kahoot en el aprendizaje de vocabulario en alumnos de 5º curso en una escuela privada de la región Highland

Authors

DOI:

https://doi.org/10.70577/asce.v5i1.733

Keywords:

Gamificación, aprendizaje de vocabulario, tecnología educativa, enseñanza del inglés

Abstract

El dominio del vocabulario es un componente fundamental en la enseñanza del inglés como lengua extranjera (EFL); sin embargo, los métodos tradicionales no logran proporcionar suficiente motivación ni funcionar como herramientas para la retención a largo plazo de los estudiantes. ¡Frente a esta situación, esta investigación tuvo como objetivo analizar el efecto de la plataforma gamificada Kahoot! en la adquisición de vocabulario en alumnos de quinto grado de una escuela pública en Quito, Ecuador. Utilizando un enfoque cuantitativo de investigación-acción, se realizó un pre-test y un post-test con 36 participantes para evaluar su progreso después de una intervención de cuatro semanas. Los resultados mostraron mejoras notables en todas las áreas analizadas, destacando especialmente el reconocimiento de palabras y la memoria, donde el promedio de retención de vocabulario creció considerablemente de 2. 13 a 4. 80. Se concluye que la inclusión de Kahoot! no sustituye la enseñanza convencional, sino que la fortalece al fomentar un entorno de aprendizaje interactivo y orientado al alumno, mejorando de manera significativa el compromiso y los resultados académicos en el desarrollo del léxico.

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References

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Published

2026-03-19

How to Cite

Prado Buele, L. A., Berrones Cevallos, D. V., Vera Sarmiento, M. C., & Riera Hermida, F. P. (2026). El impacto de Kahoot en el aprendizaje de vocabulario en alumnos de 5º curso en una escuela privada de la región Highland. ANNALS SCIENTIFIC EVOLUTION, 5(1), 2923–2938. https://doi.org/10.70577/asce.v5i1.733

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