The Impact of Kahoot on Vocabulary Learning in 5th-Grade Learners at a Private School in the Highland Region

Autores/as

DOI:

https://doi.org/10.70577/asce.v5i1.733

Palabras clave:

Gamification, vocabulary learning, educational technology, English language teaching.

Resumen

Vocabulary proficiency is a fundamental component of English as a Foreign Language (EFL) instruction; however, traditional methods often fail to provide sufficient motivation or serve as effective tools for long-term student retention. In response to this situation, this research aimed to analyze the effect of the gamified platform Kahoot! on vocabulary acquisition among fifth-grade students at a public school in Quito, Ecuador. Utilizing a quantitative action research framework, a pre-test and a post-test were conducted with 36 participants to evaluate their progress following a four-week intervention. The results showed notable improvements across all analyzed areas, particularly highlighting word recognition and memory, where the average vocabulary recall grew considerably from 2.13 to 4.80. It is concluded that the inclusion of Kahoot! does not replace conventional teaching but rather strengthens it by fostering an interactive, student-centered learning environment, significantly enhancing engagement and academic outcomes in lexical development.

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Citas

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Publicado

2026-03-19

Cómo citar

Prado Buele, L. A., Berrones Cevallos, D. V., Vera Sarmiento, M. C., & Riera Hermida, F. P. (2026). The Impact of Kahoot on Vocabulary Learning in 5th-Grade Learners at a Private School in the Highland Region. ASCE MAGAZINE, 5(1), 2923–2938. https://doi.org/10.70577/asce.v5i1.733

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