The Impact Of Gamification On The Motivation Of Basic Education Students In The Subject Of Mathematics.

Authors

DOI:

https://doi.org/10.70577/asce.v5i1.700

Keywords:

Gamification, Academic Motivation, Mathematics Education, Elementary Education, Didactic Strategies, Game-Based Learning

Abstract

Objective: To analyze the impact of gamification on motivation toward mathematics in fifth-grade students of General Basic Education at Unidad Educativa Fiscal Bicentenario D07 in Quito, Ecuador. Method: A quasi-experimental design with pretest-posttest measurements in a single group was employed. Thirty-two students participated (mean age: 9.8 years; 53% girls). A Likert-scale academic motivation questionnaire validated by expert judgment was applied (Cronbach's α = .87). The intervention consisted of implementing gamified activities (points, badges, levels, missions, and immediate feedback) over eight weeks. Data were analyzed using descriptive statistics and paired-samples t-test. Results: A statistically significant increase in overall motivation was found (t(31) = 5.42, p < .001, Cohen's d = 0.96), as well as in intrinsic (p < .001) and extrinsic motivation dimensions (p = .003). The effect size was large according to conventional criteria. Conclusions: Gamification constitutes an effective pedagogical strategy for improving Basic Education students' motivation toward mathematics, favoring both intrinsic and extrinsic motivation. Its systematic integration into teaching practice is recommended.

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References

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Published

2026-02-24

How to Cite

Criollo Suntasig, N. L., & Bósquez Bárcenes, V. A. (2026). The Impact Of Gamification On The Motivation Of Basic Education Students In The Subject Of Mathematics. ANNALS SCIENTIFIC EVOLUTION, 5(1), 2275–2296. https://doi.org/10.70577/asce.v5i1.700

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