Effects of gamification on the participation and learning of students with ADHD in inclusive educational spaces.

Authors

DOI:

https://doi.org/10.70577/asce.v4i4.562

Keywords:

ADHD, Gamification, Learning, Concentration, Inclusive Education.

Abstract

The present study analyzed the impact of gamification on participation, sustained attention, and academic performance of students with ADHD in inclusive classrooms. With the objective of analyzing the impact of gamification on the aforementioned levels in students with ADHD in inclusive educational contexts, the research was developed with a quantitative approach, of a descriptive-explanatory type and quasi-experimental pre-post design. The reliability of the instrument was evaluated using Cronbach's Alpha coefficient, where acceptable levels of internal consistency were obtained in the pre-test (0.873 and 0.892) and post-test (0.764 and 0.849), Therefore, the results show notable increases in the three dimensions evaluated: participation improved from levels equivalent to “almost never” to “almost always”; attention and concentration increased from “sometimes” to “almost always”; and academic performance improved from “sometimes correctly performs and explains what has been learned” to “almost always demonstrates understanding of the lesson” after the implementation of gamification. It is concluded that gamification has a positive effect on the participation, sustained attention, and academic performance of students with ADHD in inclusive contexts, thus supporting the hypothesis and the use of game elements, challenges, and immediate feedback as resources that promote motivation and learning.

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Published

2025-12-22

How to Cite

Pontón Sánchez, M. A., Loján Ríos, F. M., & Sánchez López, R. E. (2025). Effects of gamification on the participation and learning of students with ADHD in inclusive educational spaces. ANNALS SCIENTIFIC EVOLUTION, 4(4), 3086–3101. https://doi.org/10.70577/asce.v4i4.562

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