Gamification for teaching rationalization: Design and justification of an innovative didactic proposal
DOI:
https://doi.org/10.70577/asce.v5i2.839Keywords:
Gamification, Rationalization, Teaching mathematics, Didactics of algebra, Innovative didactic proposal, School motivation.Abstract
Teaching the rationalization of monomials faces documented cognitive obstacles, such as rote memorization, difficulties with the properties of radicals and powers, and math anxiety, which motivates the search for innovative teaching strategies that promote meaningful learning. The purpose of this research was to theoretically design a didactic proposal based on gamification for teaching this topic. Using a qualitative design-based approach, a literature review on gamification in mathematics education was conducted, the concepts involved in rationalization and the associated cognitive obstacles were analyzed, and the proposal was grounded in constructivist, connectivist, and sociocultural theories. The main results include the identification of six fundamental mathematical concepts, six categories of cognitive obstacles, four applicable gamification principles (attention, relevance, trust, and satisfaction), and three levels of game elements (mechanics, dynamics, and aesthetic components). Based on these findings, “Rational Quest: The League of Radicals” was designed, a proposal structured in five progressive levels that integrates narrative, points, badges, boosters, and a final challenge. It is concluded that the proposal constitutes a versatile and theoretically sound tool for transforming the learning of rationalization into a motivating experience.
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